In “The Total Cost of Gaming, Part 1” I discussed why game industry needs to do a better job understanding the Total Cost of Gaming (TCoG). You might want to read that post first.
Previously, all the costs of manufacturing a game were paid for by the publisher and passed along to the consumer in the final street price of a game. If a disk was only 50% full, the cost was the same as if it was 100% full. There wasn’t any pressure to eliminate art waste as the cost the same either way.
Today, “manufacturing” is downloading a game over the internet. This is largely paid…